fn log_decode_result(
path: &Path,
decoder: TextureDecoder,
winning_route: TextureDecoder,
elapsed_ms: u128,
result: &Option<Texture>,
)fn log_decode_result(
path: &Path,
decoder: TextureDecoder,
winning_route: TextureDecoder,
elapsed_ms: u128,
result: &Option<Texture>,
)