fn append_trash_button(
menu: &Menu,
ui: &Rc<LibraryWindowUi>,
target: TrashTarget,
on_trashed: Rc<dyn Fn()>,
)fn append_trash_button(
menu: &Menu,
ui: &Rc<LibraryWindowUi>,
target: TrashTarget,
on_trashed: Rc<dyn Fn()>,
)